It has indeed been some time since I’ve last posted an update on this project. I have been working on this little bits at a time, mainly putting a lot of thought into the concept of the game and what it’ll become.
In this particular dev log, I’m going to focus on the AI system I’ve prototype out. It’s not rocket science but it definitely does get the job done.
The basic concept of this game is relatively simple. You, the player, are trapped in an enclosed environment. In order to escape you would have to explore your surrounding and put clues together to find a way out.