More Than Words on a Screen

A prompt is more than a line of text. It’s a nudge that points users toward what’s possible, the opening move in a dance that sets rhythm, boundaries, and confidence.

  • Weak: “Enter request.”
  • Better: “What can I help you with today? Try asking about your balance or recent transactions.”

A good prompt is not just text on a screen or sound in a speaker. It’s a piece of UX infrastructure. It tells users what to say, when to say it, and what the system is ready to do.

[UX Lens] Prompts are affordances in disguise. They reveal what the system can do, just as a button shows what can be clicked.

Choosing the Right Kind of Prompt

Prompts fall into broad categories:

  • Open prompts invite freedom.
    “What can I do for you?”
  • Guided prompts narrow the path.
    “You can ask me to check your balance, transfer funds, or pay a bill.”
  • Contextual prompts emerge from situation.
    “I see your meeting starts in 15 minutes. Want directions?”
  • Fallback prompts recover from failure.
    “I didn’t catch that. Do you want to try again or see common options?”

The art lies in blending these types: too open and users flounder, too guided and they feel boxed in.

[Design in Practice] Audit your system’s prompts. Label each one as open, guided, contextual, or fallback. If a single type dominates, you likely have a usability imbalance.

Designing Cues that Guide

Prompts work best when paired with cues, which are small signals that guide without overwhelming.

  • A typing indicator: “…bot is typing” shows something is happening.
  • Example starters: “Say ‘Find my order’ or ‘Track a package’.”
  • Visual scaffolding: buttons like “Check Balance” or “Pay Bill” keep options obvious.

Cue design is choreography. Too many cues and the interface feels cluttered; too few and the user hesitates.

[UX Lens] Think of cues as conversational signposts. Without them, the road feels endless; with too many, it feels like a maze.

When a Single Word Tips the Balance

A single word can tip an interaction from helpful to hostile.

  • Harsh: “Error: invalid input.”
  • Helpful: “Sorry, I didn’t catch that. Want to try again?”

Even small swaps change tone.

  • “Okay.” vs. “Sure thing.”
  • “Do you want…” vs. “Would you like…”

At the conversational scale, subtlety is everything.

[Design in Practice] Take one common prompt and write three variations. Test the one that feels clearest and most natural to your users.

Giving Prompts a Voice

Prompts are where personality shines.

  • Neutral: “Rain expected. Bring an umbrella.”
  • Playful: “Looks like another soggy day. Don’t forget your umbrella!”

Both convey the same fact, but the tone sets the mood. The trick is consistency: a cheerful bot should stay cheerful across prompts, not just in greetings.

[UX Lens] Prompts carry the personality more visibly than any other design element.

The Value of a Well-Placed Exception

Most prompts should be short, clear, and consistent. But sometimes bending the rule makes the interaction more memorable.

  • Hidden fun: Ask Google Assistant, “Up, up, down, down…” and you’ll get a Konami Code Easter egg.
  • Playful aside: A cooking app might say, “Your timer’s up. Cookies are ready—don’t burn your tongue!”

Rule-breaking works when it’s optional, not mandatory.

[Design in Practice] Identify one or two safe places in your flow for Easter eggs or playful twists. Keep them lightweight and context-appropriate.

How Prompts Go Wrong

Prompts go wrong when they:

  • Ambiguity: “What do you want to do?” (too vague).
  • Overload: “You can check your balance, transfer funds, pay a bill, find an ATM, change your PIN, or apply for a loan…” (too much at once).
  • Mismatch: “Want to hear a joke?” while you’re in the middle of filing taxes.
  • Silence: no prompt at all when the user is waiting.

Each misfire erodes trust.

[UX Lens] A misfired prompt isn’t neutral; it actively damages the experience.

Crafting Prompts with Intention

Prompts are writing. And writing has rules.

  • “Balance?” → terse, confusing.
  • “Would you like to check your balance or recent transactions?” → clearer, inviting.

Good prompts are active, specific, and human. Bad prompts are vague, mechanical, and indifferent.

Ask yourself:

  • Would you say this prompt aloud to a friend?
  • Does it guide without bossing?
  • Does it align with the brand’s tone?
[Design in Practice] Keep a prompt library. Record real-world examples that work, test variations, and refine them. Treat prompt writing as design craft, not filler text.

Author

I'm Tony, an Experience Designer and storyteller who believes the best digital experiences feel invisible yet transformative. I run IDE Interactive, teach at Columbia College Chicago, and love sharing what I've learned along the way.